Monday, 24 March 2014

Metal Gear Solid 5: Ground Zeroes Review

Metal Gear Solid 5: Ground Zeroes Review




A superb introduction to Metal Gear Solid 5's world and systems, Ground Zeroes is promptly paying homage to the games that preceded it whereas additionally still feeling contemporary and worthy. Combining MGS2's lack of materialwith the open areas of MGS3 and therefore the mechanics of MGS4 (along with components of Peace Walker), it's intelligent in its systems, lovely in its art direction and technical accomplishments.




Set in a very Guantanamo-style North American nation black web site (where, we presume, character tickles individuals till it gets the information it needs) the open play space lends itself well to demoing the key new mechanics of the game: so much Cry 3-style binocular-based enemy tagging being the foremost obvious modification. The setting additionally lends itself well to perennial playthroughs. Comparisons to MGS2's Tanker section area unit unfounded: that was basically linear, whereas here you've got the liberty to approach your goal - rescue 2 POWs- in a very variety of the way.


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